3D Models

I created character designs and utilized fluid simulations to create aesthetically pleasing animals and enviornments.

Fluid Simulation and Enviornment

To create this waterfall I leveraged a fluid simulation as well as volumetrics.

  • Software: Blender Software used for modeling/rendering & Adobe Premiere Rush for sound and video editing
  • Textures: Material Library Materialiq
  • Assets: Plant Asset Library Botaniq
  • Background: polyhaven.com/hdris

Character Design

I've always been a fan of Studio Ghibli and CLAMP. Those media inspired this original character design based on a squirrel.

  • Music: Adobe Premiere Rush Stock Music
  • Software: Blender Software used for modeling/rendering & Adobe Premiere Rush for sound and video editing
  • Textures: Material Library Materialiq
  • Assets: Plant Asset Library Botaniq
  • Background: polyhaven.com/hdris

Fluid Simulation and Animation

My personal challenge was to create surreal table-setting with raining diamonds and supernatural liquid. I animated the falling diamonds with keyframes.

  • Music: Adobe Premiere Rush Stock Music
  • Software: Blender Software used for modeling/rendering & Adobe Premiere Rush for sound and video editing
  • Textures: Material Library Materialiq
  • Assets: Plant Asset Library Botaniq
  • Background: polyhaven.com/hdris

Character Design and Enviornment

This scene tells the story of two rabbits who knocked over a tomato plant.

  • Music: Adobe Premiere Rush Stock Music
  • Software: Blender Software used for modeling/rendering & Adobe Premiere Rush for sound and video editing
  • Textures: Material Library Materialiq
  • Assets: Plant Asset Library Botaniq
  • Background: polyhaven.com/hdris