3D Models
I created character designs and utilized fluid simulations to create aesthetically pleasing animals and enviornments.
Fluid Simulation and Enviornment
To create this waterfall I leveraged a fluid simulation as well as volumetrics.
- Software: Blender Software used for modeling/rendering & Adobe Premiere Rush for sound and video editing
- Textures: Material Library Materialiq
- Assets: Plant Asset Library Botaniq
- Background: polyhaven.com/hdris
Character Design
I've always been a fan of Studio Ghibli and CLAMP. Those media inspired this original character design based on a squirrel.
- Music: Adobe Premiere Rush Stock Music
- Software: Blender Software used for modeling/rendering & Adobe Premiere Rush for sound and video editing
- Textures: Material Library Materialiq
- Assets: Plant Asset Library Botaniq
- Background: polyhaven.com/hdris
Fluid Simulation and Animation
My personal challenge was to create surreal table-setting with raining diamonds and supernatural liquid. I animated the falling diamonds with keyframes.
- Music: Adobe Premiere Rush Stock Music
- Software: Blender Software used for modeling/rendering & Adobe Premiere Rush for sound and video editing
- Textures: Material Library Materialiq
- Assets: Plant Asset Library Botaniq
- Background: polyhaven.com/hdris
Character Design and Enviornment
This scene tells the story of two rabbits who knocked over a tomato plant.
- Music: Adobe Premiere Rush Stock Music
- Software: Blender Software used for modeling/rendering & Adobe Premiere Rush for sound and video editing
- Textures: Material Library Materialiq
- Assets: Plant Asset Library Botaniq
- Background: polyhaven.com/hdris